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Just realised my goal of a blog-a-month has passed, with May being non-existant in terms of content. June is well and truly here (you’d never know it from the skies) so I thought I’d bang something brief together about the speakers I use.

Loudspeakers are always an emotive subject. Audiophiles, mixers, musicians: they all have their own favourites. And will fight to the verbal death to defend the make and model which floats their own auditory canal. Speakers are like cars – not just because they are potential pub talk – but because we get to know speakers (much like cars). We understand the frequency response (driving characteristics?), we appreciate the look (the curve of the bonnet?), we know how hard to push them (handling?), and we know what they excel at best (city car or load lugger?).

I’ve listened to a fair few speakers in my time (here’s a small selection):

  • Those ‘no-brand’ biege ones you used to get with IBM computers: OK if you turned up the treble, right?
  • Tannoy Westminsters in my local music recording studio: lovely, big and warm sounding.
  • The Yamaha NS10‘s in the same studio – OMG, what’s that flat sound?
  • Home made hi-fi boxes with 2-way Morel drivers: I thought they were amazing, but then I did build them….
  • Shermann Audio touring arrays: use 2 for my bands PA – they are very crispy.
  • Huge 3-way JBL screen arrays in cinemas: close to a hifi sound from a horn loaded enclosure.

The last speakers mentioned are probably those I’ve listened to most from my thirteen years as a sound consultant at Dolby Laboratories, setting up cinemas and film mixing theatres all over the world. I’m referring to horn-loaded systems in general, not just the JBL brand: Martin Audio, Altec, KCS, etc. Horn-loaded HF systems have been used in cinema playback systems for many years, and the smooth response in the 2kHz and upwards range always impressed me, especially in the latest systems. During my time at Dolby I also setup studios with dome tweeters and I could never get the smooth response I really desired and had heard in the cinema.

That is until I came across Adam loudspeakers. I first demo’d the A7’s at a studio in Denmark. I was immediately taken by the smoothness in the the all important upper frequencies of the dialogue spectrum – this was what I’d been looking for and they seemed to closely resemble the response of the best horn-loaded cinema speaker systems. And all this from a near-field speaker with a very small footprint – with ‘foot’ being the operative word!

I started using the A7’s when I set up my own sound studio, quickly moving onto a complete 5.1 setup of Adam’s. I did experiments between the studio and local cinema in order to best set up the speakers in their environment from both a level and equalisation stand point. The first feature film mix I did on them bore out the capabilities of these speakers. The dialogue I’d mixed in my small studio translated beautifully into the cinema environment with little ‘pre-emphasis’. This is important as I didn’t want to have to over or under-do anything in my own studio in order to have good playback in the cinema environment. I needed my small studio to be faithful to a larger cinema space and it’s systems.

Apart from careful setup of the speakers, a big contributor to the success of these units are the ribbon tweeters. They appear to come as close as possible to the horn-loaded systems found in cinemas, making film mixing a thing of confidence, even in a smaller room.

And their capabilities don’t stop there. At Dreambase Studios we don’t just do cinema mixes: we also mix audio for DVD, broadcast and the web. In each of these areas it’s vital to know what levels you need to be monitoring at to get the best delivery. The Adams certainly make that task a lot easier. You are given a head start on frequency and transient response so you only have to worry about the monitoring levels before you start creating for your chosen delivery medium.

In fact the Adams are so detailed, they playback every little click and pop that might be missed on traditional dome tweeter systems – this allows for a thorough and effective ‘technical’ cleanup of audio, as well as a creative one.

So there, I’ve evangelised about some speakers. I’m so used to these speakers now I wouldn’t consider any other make when it comes to near or mid-field monitoring. In a professional production environment you want speakers to help you both creatively and technically. To this end, the Adams come as close to providing both of these requirements in equal measure as any speakers I’ve listened to.

Long may they continue and make my job just that little bit easier!

The opinions expressed in this blog are solely those of the author and do not represent official policy or endorsement of any of the products mentioned.

I recently completed sound post production at Dreambase Studios on Verity’s Summer, a new feature film by Palme D’Or nominee Director, Ben Crowe.

Verity’s Summer is the story of a young woman’s journey from the security of childhood to the compromises of adulthood and moral ambiguities of love. It is also an intimate portrayal of a family coming to terms with the traumas and violence of distant war that are brought back home.

The film stars, Indea Barbe-WillsonMartin McGladeJames DohertyNicola Wright, and Christian Hogas and was shot on location in the North East.

The ambiences are very important in Verity’s Summer and I wanted to create definite ‘backgrounds’ for each scene. The coast is ever present in the film and so from a ‘sound tag’ point of view I wanted to make sure the sea sounds were distinctive and repeatable if necessary in order to reinforce the scenes.

I spent a weekend in West Wales recording lots of different locations for the film. I’d already spotted the film for what I needed to record but I took a rough cut of the film on my iPhone so I was able to get an idea of perspective there and then when making decisions on where to position the microphones for the best recording. I took many different sound perspectives from close up to the waves, to many hundred meters away, at times. I also took recordings of the countryside nearby as these also play an important part in many of the scenes in Verity’s Summer.

A chance recording I made of some sea birds defending territory on one of the beaches was also very useful in several scenes during post production. I chose Wales partly because it offered the same ‘sound feel’ as the visuals had suggested to me but also because it is largely free of interference from transport such as aircraft, motorways and trains. In fact, recording on location in many parts of Wales is, at times like having your own outdoor studio, such is the absence of external sound interference. And I also love visiting this area, so it was a good excuse for a short break!

Ambience recordings were combined with other sounds in order to subtly change the mood of the film as a scene progressed. For example, I was keen to make sure we had simple but dark textures in some scenes, particularly the more difficult dialogue subjects. In others, such as Verity’s garden I wanted to make the sound detailed and comfortable, as the garden is often a place of solace for her.

Among the many Foley sounds we recorded, were a variety of Trangia sounds for when one of the characters (Martin McGlade, as Castle) is eating in his encampment. My Dreambase Studios co-director, Mark Kenna enjoyed a lunch of cold baked beans and stale bread that day in order to complete the Foley recording for the scene, but once edited in it worked tremendously well and was absolutely necessary due to rain interference on the original production tracks.

Verity’s Summer premiered on 21st April at London’s Shortwave Cinema.

I recently completed the sound post production at Dreambase Studios on British Independent Horror film, Harsh Light of Day. Directed by Oliver Milburn and produced by Emma Biggins at Multistoryfilms. I worked with them to create a dynamic, theatrical mix that keeps you on the edge of your seat.

SYNOPSIS: After returning home from the launch of his book about the occult, Daniel Shergold’s house is broken into by thugs, who beat his wife to death and leave him paralyzed. A depressed agoraphobic in his secluded country cottage, Daniel mourns the death of his wife while being cared for by home nurse, Fiona. He is unable to accept the lack of success the police have in finding his wife’s killers. Daniel accepts a visit from a mysterious stranger who insists he can help him reap revenge. He agrees and is thrown into a strange and horrific transition into darkness. With renewed strength, Daniel sets out to avenge his wife’s murder, but at what cost?

From the outset HLOD needed a soundtrack that was set ‘completely in reality’ one minute and then going ‘off on one’ the next. These dynamics were intended to give the viewer a full gamut of aural experiences, from a comfortable almost anodyne setting to uncertain, or at times excruciating pieces.

Shooting outdoors and on the coast presented the usual sound issues, so wild tracks, Foley recordings and sound design were used extensively to convey the appropriate sentiment in these scenes, from water lapping on a pebbly beach to the atmosphere of a dock yard. In contrast, the ‘sound’ of the house in the film is almost silent, again to emphasise the isolation of the cottage and to ensure the film exhibited plenty of sound dynamics.

The film’s producer Emma Biggins commented at the premiere: ‘the screening went really well tonight – looked and sounded fantastic’

HLOD is released in cinemas on Friday 13th April 2012 and the theatrical trailer can be seen here:

At Dreambase Studios Mark Kenna and I have just completed sound design on what is probably one of the most exciting experiences to come out this year. Produced by Lightworx Media and distributed by The JuiceHover Chase 4D is an attraction ride experience that takes you on a hover bike race through city streets, oil refineries, forests, and caves. Participants in the ride not only experience 3D picture and 5.1 sound, but are also treated to moving seats, wind, smell, and water effects, amongst others.

The challenge for the soundtrack was to create a believable and powerful sound for the hover bike. You experience the ride from the point of view of one of the racers and so the sound of the hover bike had to react to every twist and turn during the 5 minute ride. The rise and fall of the engine was designed to compliment the speed and direction of the hover bike. In addition to this the other bikes in the race had to be sounded and directed as they moved on the screen in such a was as you really feel part of the action and excitement, not to mention the flyby’s, battles and explosions. Mark and I worked together over several weeks to create and mix the sound design for the attraction.

The atmospheres of each of the locations in the race were designed also to bring a sense of being there for the ride’s participants. I composed the underlying music score to help keep the pace of the ride throughout so that from start to finish the experience is one that you’ll never forget and one that you’ll want to come back for more.

The ride is now available for licensing from The Juice.

I recently completed the sound mix at Dreambase Studios, in partnership with Echoic Audio for a gaming headphone promotional animation.

Tritton Technologies Inc. manufactures a range of gaming specific headphones, most with multiple speakers in each ear cup. As part of their promotional campaign they needed an audio visual promotional piece to take to trade shows and to put up on-line to show off the products.

I worked with Echoic Audio to mix an engaging and dynamic soundtrack with enough surround to really show off the capabilities of the headphone system.

The sound on this video uses special audio encoding which mimics the effects of surround sound on a standard pair of headphones, sit back, put on a ‘normal’ pair of headphones and enjoy the ‘out-of-the-head’ experience on this fantastic project. The Tritton headphones have 4 tiny speakers in each ear giving a discrete surround sound experience.